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*Timelines are very linear. Especially when it's collected together, Timeline format often winds up ''looking'' very steered. |
*Timelines are very linear. Especially when it's collected together, Timeline format often winds up ''looking'' very steered. |
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*The bare-bones nature of a Timeline format skips a ''lot'' of world-building. An ATL presented purely in Timeline format will ''feel'' much more [[convergence|convergent]] than in any other format, especially if it actually isn't. |
*The bare-bones nature of a Timeline format skips a ''lot'' of world-building. An ATL presented purely in Timeline format will ''feel'' much more [[convergence|convergent]] than in any other format, especially if it actually isn't. |
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==Timelines of note== |
==Timelines of note== |
Latest revision as of 17:56, 23 December 2011
One of the most boring and uninspiring Primary Framing Devices of Alternate History, the Timeline style is written as a simple timeline, starting with the PoD.
The format evaluated[]
Timelines have only one thing in their favor, but it's a very good thing: they're very dense.
For pure economy, Timelines are unbeatable: they convey information faster, in less space and with fewer words, than any other format. Writing a setting, and need to provide a basic overview of a thousand years? Timelines are the way to go. Trying to squeeze a thousand years into a limited number of column-inches? Timeline format can get the job done for you.
Timeline format's density is also its biggest drawback: if you're trying to do more than that, it's too dense.
- Timelines are very linear. Especially when it's collected together, Timeline format often winds up looking very steered.
- The bare-bones nature of a Timeline format skips a lot of world-building. An ATL presented purely in Timeline format will feel much more convergent than in any other format, especially if it actually isn't.
Timelines of note[]
The Guns of Tawantinsuyu
Chaos TL.